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Iron Wolf Saber
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2866
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Posted - 2013.02.17 21:35:00 -
[1] - Quote
I guess its about that time we start guessing our next patch notes. I'll take a shot this go around.
This is all speculative based on developer replies, data dumps, and tranquility so far and therefor not official.
- Made another pass with the Sound system, new sounds have been implemented as well as the new engine, sounds should be more consistent now.
- Made additional improvements to the 'live streaming' capabilities.
- Another shader pass has been made, graphics should be greatly improved textures should load smoother.
- To the dismay of badlanders, vegetation has been added to various maps.
- Changed Dropship collision physics to be more consistent.
- Added Amarr Assault Suit
- Added Amarr Crusader Suit
- Added Gallente Pilot Suit
- Added Amarr Scrambler Rifle
- Added Minmatar Assault Suit
- Added Gallente Assault Suit
- Added Caldari Gauss Rifle
- Added Gallente Plasma Launcher
- Added Minmatar Flaylock Pistol
- Added Amarr Misma Grenade
- Added Flux mines.
- Re-factored skills involving drop-suits, all drop-suits now have a per level bonus.
- Added Cloaking Device.
- Fixed laser rifle skills, overheat skills should now porperly reduce the heat generated while firing.
- Fixed laser rifle skill involving sharp shooter, laser rifle optimal will now increase both directions.
- Active scanners now work and are seeded on the market.
- Officer dropsuits can now drop during salvage.
- Added Squad Uplink Modules
- Added Squad Jammer Modules
- Active Jammers is now available as equipment.
- A new deployable equipment a shield generator able to recharge shields of nearby units quickly.
- Added various skills to support new modules
- New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles.
- Rebalanced the Small Railgun Turret, and the Small and Large Missile Turrets.
- Added armor waffeling skill to decrease armor mass.
- Renamed District 4 on Ammake II to Pike Landing.
- Star Map has returned, complete with browsing and filtering options, and vastly improved graphics.
- Fix various visual bugs involving ladders.
- Burst AR now fires 3 shots and has an ACOG scope
- Fixed various erronious ammo counter readouts.
- Lowered the tracking ability of swam launchers, it is now possible to out pilot them.
- Increased Squad Size to 6
- Increased Corp Battle size to 24
- Increased Public Battles size to 32
- Removed public squads all players in public matches will be lumped into the team channel instead. They will not qualify for orbital strike requests.
- Allowing squads to open or lock their slots to be auto-filled or manual filled by players.
- Added additional controller options for both keyboard and controller as well as including new control schemes for vehicles.
- Eliminated the need to invite players from contacts list.
- Added recently played, player list, this will clear out when logging off.
- Players can now invite players to squad from various multiple channels such as corp channel and local.
- Allowing players to now join a desired side of a mercenary battle.
- Added Corp UVTs, the ceo or directors can buy these and apply it to the corp allowing the entire corp to be able to speak on player created channels and corp channel.
- Introducing Faction Warfare, players and corporations are able to choose sides of any of the four empires and conquer planets for that empire. Continued loyalty to any empire will have its rewards such as highly advanced army level gear.
- improved spawning
- Improving leaderboards
- Introducint non-mutual corporate battles. Ante up is far more expensive but corps that do not show up or lose outright will lose money from thier corporate wallets.
- New Maps
- New Game Modes
- Increasing map size to account for the larger player battle sizes.
- Improved voice handling.
- Improved server stability
- Improved market and fitting server responses.
- Added mailing lists, this should resolve any alliance wide or corp wide mails. Players can then make their own new mailing lists and distribute mail from there.
- To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs.
- Corporations can be added as contacts
- Standings can be set on any contacts.
- Contacts can be sorted.
- Enabling player to player trading, players can now trade any item for isk. Please note that aurum currency will not be transferable.
- Eve online ships can now be seen from the ground via brackets. Ships can only be seen if they are near the district sattelite.
- Tactical Missiles have been added to eve side, enjoy the radiation bombardment.
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.17 21:53:00 -
[2] - Quote
charlesnette dalari wrote:I hope your prophecies are accurate. I would like to see all of this and more. Unfortunately even though I have seen a lot of these things discussed in IRC I really don't think we will get even half of this in the next build. At the very least I hope they have the Corp district ownership part done for this build since that will make Corps meaningful and Corp battles much more fun.
Corp ownership is not slated for launch. Winter is the earliest maybe.
Nearly 100% of the features are planned. However if I had a dart throw this.. 40% of the list will make it and there is going to be a good 10-20% not mentioned winding up on the official notes. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.17 22:15:00 -
[3] - Quote
Ryder Azorria wrote:Iron Wolf Saber wrote:charlesnette dalari wrote:I hope your prophecies are accurate. I would like to see all of this and more. Unfortunately even though I have seen a lot of these things discussed in IRC I really don't think we will get even half of this in the next build. At the very least I hope they have the Corp district ownership part done for this build since that will make Corps meaningful and Corp battles much more fun. Corp ownership is not slated for launch. Winter is the earliest maybe. Nearly 100% of the features are planned. However if I had a dart throw this.. 40% of the list will make it and there is going to be a good 10-20% not mentioned winding up on the official notes. Last time I checked, Corp ownership was coming next build. Also what's a 'misma grenade'? Something you invented or something the devs mentioned on IRC?
Misma Grenades was from the server dump, they're basically electronic warfare smoke grenades. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 01:07:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Iron, what leads you to believe there will be new modes?
Opportunity to add in more foundationing is probably going to be taken.
Remember when we didn't have OMS? That was hot fixed in.
Either way new modes is a trivial term, one and only could be considered a new game mode, none the less I expect them to be more or less variants of what we got now.
Now if they added something like extraction.... who knows. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 01:16:00 -
[5] - Quote
I know just using dev terms....
Got to love the lexicon sometimes....
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 02:50:00 -
[6] - Quote
Zekain Kade wrote:New maps.... Don't you mean old maps with adjusted redlines, and installation placements?
See? he gets it. :P |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 03:06:00 -
[7] - Quote
Ire's thug wrote:I'd be happy with some REAL build notes.. I guess I'll have to dream a little longer
I am in the same boat, but something to help pass the time i guess. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 21:28:00 -
[8] - Quote
Fivetimes Infinity wrote:Nova Knife wrote:You do know that I'm one of the voices on that podcast you're referencing, right? :P No, I didn't know that. Whichever one you were, the one of you who sounds Australian needs to try harder to not cut off CCP people when they're speaking.
The entire pod cast was cut chopped diced sliced then glued carefully back in a logical order. |
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